Backwards textures in x-files
hi
Whenever I export something from maya4 with the microsoft maya4 export plugin all my textures are backwards. Then later I started to notice that the geometry is too. Example: if I made a building with a door on the right side, it will be on the left side in my game. And anykind of textures that I put letters on for instance..street signs..the words are backwards.
Does this have to do with the way the plugin was made or my game engine?
Any help would be great.
Yup, you'll notice all the sample .x files are backwards too. I just converted to a right handed system and everything displays correctly.
If you want to stick with the left handed system, you could edit the extractor to negate all the X axis values. Or if you just want the textures flipped correctly, when exporting check the "flip U" box under modeling options.
BTW, if someone has a better solution, please chime in.
[edited by - polygonsheep on December 4, 2002 10:22:30 PM]
If you want to stick with the left handed system, you could edit the extractor to negate all the X axis values. Or if you just want the textures flipped correctly, when exporting check the "flip U" box under modeling options.
BTW, if someone has a better solution, please chime in.
[edited by - polygonsheep on December 4, 2002 10:22:30 PM]
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