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a problem with D3D8LoadTextureFromFile()

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I notice that Andypike used a function in his tutorials: D3D8LoadTextureFromFile(const char *bitmapFileName); but when I use this function in my program, the compiler output an error: undeclared function D3D8LoadTextureFromFile(),so can somebody tell me which file includes the prototype of this function?

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check a fuction called:
HRESULT WINAPI
D3DXCreateTextureFromFileEx(
LPDIRECT3DDEVICE8 pDevice,
LPCSTR pSrcFile,
UINT Width,
UINT Height,
UINT MipLevels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
DWORD Filter,
DWORD MipFilter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo,
PALETTEENTRY* pPalette,
LPDIRECT3DTEXTURE8* ppTexture);

sample:

D3DXCreateTextureFromFileEx( myD3DDevice, "picture.bmp"
D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFNT_UNKNOWN,
D3DPOOL_DEFAULT, D3DX_FILTER_NONE, D3DX_FILTER_NONE, NULL, NULL,
NULL, &myTexture );

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Thanks.That is the very function I want!
I''m a beginner of D3D, would you give me some advice about studing D3D? Thank you.

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