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Need help with collision

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I am making a pong game and its just about done but the collision of the paddles and the ball. I am not great at math but I have an alg book with me, havent looked at it though beause I am not sure what to look for. But I would like a simple algorithm for making the ball bounce off the paddle and the wall(which should be the same I think..) Also to make things easier for myself and not having to ask another question could you display it in programming code. I dont think I need to tell you what the values I have but I will put in the alg in the code. There doesnt need to be checking for what side the ball hit the paddle I just want a mirror rebound on the ball. Thank you.

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If the Ball get close to the wall/paddle just reverse the x/y increaser.

xred = value to reduce/increase x by
yred = value to reduce/increase y by

assuming 0,0 in lower left corner

if (ball.xmax >= wall.xmax || ball.xmin <= wall.xmin) {
// rebounce
xred *= -1.0f;

if (ball.ymax >= wall.ymax || (ball.xmax >= paddle.xmin && ball.xmin <= paddle.xmax)) {
// rebounce
yred *= -1.0f;

x = x + xred;
y = y + yred;

if (y < 0) GAME_OVER;

hope this helps you

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