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DirectX and OpenGL

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This pertains to both DX and OGL, so I thought I''d post it here. Simple question: Who/How much of an audience will I lose by doing my graphics solely in OpenGL as opposed to DirectX? I''m moving on from DirectDraw for some hardware accellerated 2D functions, and the choice was between DirectX 8 and OpenGL... DX8 looks daunting, so I was wondering who won''t be able to play my game as a result, if I were to go with OpenGL. Basically, will I lose a group of people? Thanks for any info you can provide.

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You wouldn''t be losing any audience; in fact, you''d be gaining an audience. OpenGL games can work on Windows, Macintoshes, Linux, and probably other OS''es. Just make sure you use a multi-platform windowing system such as GLUT, or preferably, SDL.

- Andy Oxfeld

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How dare you leave CDX!

Always remember, you''''re unique. Just like everyone else.

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Sigh. Just because something looks daunting doesn''t mean it is daunting. I''m not saying one is better than the other (but we all know which one is ).

¬_¬

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Guest Anonymous Poster
Yeah don''t we love MS

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Haha, Greven - I recognize YOU. I''m not leaving it - you replied to my "Mix and Match" post at CDX group; I''m gonna let CDX handle input, sound (maybe), and networking, but OGL for GFX. weee!

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