DirectX and OpenGL
This pertains to both DX and OGL, so I thought I''d post it here. Simple question:
Who/How much of an audience will I lose by doing my graphics solely in OpenGL as opposed to DirectX?
I''m moving on from DirectDraw for some hardware accellerated 2D functions, and the choice was between DirectX 8 and OpenGL... DX8 looks daunting, so I was wondering who won''t be able to play my game as a result, if I were to go with OpenGL. Basically, will I lose a group of people? Thanks for any info you can provide.
You wouldn''t be losing any audience; in fact, you''d be gaining an audience. OpenGL games can work on Windows, Macintoshes, Linux, and probably other OS''es. Just make sure you use a multi-platform windowing system such as GLUT, or preferably, SDL.
- Andy Oxfeld
- Andy Oxfeld
Sigh. Just because something looks daunting doesn''t mean it is daunting. I''m not saying one is better than the other (but we all know which one is ).
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