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OpenGL OpenGL and SDL, annoying <windows.h>

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I just installed SDL for use with my Visual C++ ... I copied the exemple on OpenGL with SDL from the SDL documentation and hit compile ... and there I was disappointed to realize that some things in the OpenGL headers were not defined, I needed to #include <windows.h> before my GL headers. That solved the problem, but is there any alternative include files for OpenGL that won''t require inclusion of windows.h ? ... I hate everything that makes my code OS dependant. Thanks in advance.

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