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glShadeModel(GL_SMOOTH) dosnt work!?

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im specifying the normals per triangle while(Faces) { glNormal3fv(norm); glVertex(...) glVertex(...) glVertex(...) Faces++; } glShadeModel(GL_SMOOTH) has no effect on the shading, its just GL_FLAT ... any ideas how i can fix this? or do i have to manual normal averaging ??? thanx in advance danu | silvermace

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