• Advertisement

Archived

This topic is now archived and is closed to further replies.

glShadeModel(GL_SMOOTH) dosnt work!?

This topic is 5559 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

im specifying the normals per triangle while(Faces) { glNormal3fv(norm); glVertex(...) glVertex(...) glVertex(...) Faces++; } glShadeModel(GL_SMOOTH) has no effect on the shading, its just GL_FLAT ... any ideas how i can fix this? or do i have to manual normal averaging ??? thanx in advance danu | silvermace

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement