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How's this?

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#ifdef NDEBUG

  #define null 0


  struct NullClass {
      inline NullClass() {}

      template <class T>
      operator T*() {
        return reinterpret_cast<T*>(0);

  #define null NullClass()

Too bad it doesn''t work under VC++6 though (might in 7, I can''t check that myself though). It''s a typesafe implementation of null. It can be converted to any type of pointer, but not anything else (like an int). This helps avoid those embarassing errors where you compare a dereferenced value to 0, rather than the pointer itself.

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never ever yet had those errors..

and i never make different code for debug and release. it just means _possibly_ the release gets a bug you never find in debugmode..

bether just code it directly..

both vc6 and vc7 can''t do templated member functions..

struct Null {
template<typename Type> operator Type*()() {
return reinterpret_cast<Type>(0);

its a neat idea..

but as i said. never had those bugs..

(never have pointers to ints, or something like that anyways.. only to types that wrap some stuff and are big..)

"take a look around" - limp bizkit

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