This is not work :-(

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22 comments, last by elis-cool 21 years, 4 months ago
quote:Original post by elis-cool
Ok, so I checked the caps... it doesnt support D3DFMT_A8R8G8B8...
But I know other games and stuff ive played have used alpha textures for sprites and stuff... what the hell??

you use alpha for texture format, but not for backbuffer format.
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hmmn but doesnt the backbuffer need alpha so you blend colors? if not then whats the point of alpha in the backbuffer?
[email=esheppard@gmail.com]esheppard@gmail.com[/email]
quote:Original post by elis-cool
hmmn but doesnt the backbuffer need alpha so you blend colors?

no. the common SRCALPHA/INVSRCALPHA blending, for instance, only requires alpha to be present in the texture. ONE/ONE additive blending doesn''t use destination alpha either.
quote:
if not then whats the point of alpha in the backbuffer?

there is none.

unless, of course, you''re doing something really special.
cool, thanks man.
[email=esheppard@gmail.com]esheppard@gmail.com[/email]

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