By C++ interface I mean someting that is hard to access from C (having to resort to VTables, etc.) Basically, something with objects.
Height Map Editor
OpenGL 2.0???
quote:Original post by RaduprvA new "object" model is being proposed where there is one set of entry points which comve all new object classes, including textures, vertex buffers, shaders, etc. The object creation entrypoint take an enumerate to determine what type of object to create and passes back a handle. GL apps would no longer be able to create names (i.e. the app must get a handle from GL).
By C++ interface I mean someting that is hard to access from C (having to resort to VTables, etc.) Basically, something with objects.
This is still an entirely C-based interface. But will allow all GL objects to be managed the same way, probably making it easier for C++ apps.
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