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a problem with glGenTextures

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hi out there, i got a problem with generating textures, and would be glad if someone helped me out. to generate textures i dont use an big array, but single variables, so i create textures with: glGenTextures(1, &texture); now if i generate textures, the value of texture rises. but somehow it returned one single number (11) for to different textures i generated. what''s the problem????

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maybe you deleted one of the textures.

maybe you were looking at the wrong variable.

maybe you have a driver bug.

in any case, 2 is spelled "two", not "to".

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