a problem with glGenTextures
hi out there,
i got a problem with generating textures, and would be glad if someone helped me out.
to generate textures i dont use an big array, but single variables, so i create textures with:
glGenTextures(1, &texture);
now if i generate textures, the value of texture rises.
but somehow it returned one single number (11) for to different textures i generated.
what''s the problem????
maybe you deleted one of the textures.
maybe you were looking at the wrong variable.
maybe you have a driver bug.
in any case, 2 is spelled "two", not "to".
maybe you were looking at the wrong variable.
maybe you have a driver bug.
in any case, 2 is spelled "two", not "to".
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