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Loading .3ds files into graphical subspace?

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Hello, I was wondering if any of you knew of a tutorial for loading .3ds files into opengl to use and display? I do not like MilkShape3D! <- http://www.digitalexplosions.com -> "Discipline is my sword, faith is my shield do not dive into uncertainty, and you may live to reap the rewards" - (Unreal Championship)

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Here is a tutorial aimed at Visual Studio but can be used on any IDE...

http://www.gametutorials.com/download/OpenGL/3DSLoader_OGL.zip

This tutorial comes from http://www.gametutorials.com/ so you might want to check out thier other tutorials.

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Thank you, and thank you for the site.

<- http://www.digitalexplosions.com ->
"Discipline is my sword, faith is my shield
do not dive into uncertainty, and you may live to reap the rewards" - (Unreal Championship)

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