• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

rsnail

"Ballistic Biscuit" New web game!

7 posts in this topic

Rocketsnail Games is proud to announce the release of the online web game "Ballistic Biscuit". http://www.rocketsnail.com/ballistic-biscuit/ Edited by - rsnail on 4/28/00 5:12:52 PM Edited by - rsnail on 4/28/00 5:13:10 PM
0

Share this post


Link to post
Share on other sites
Hmmm.. Nice graphics... I won!

-Nick

"... you act as if stupidity were a virtue."
-- Flight of the Phoenix
0

Share this post


Link to post
Share on other sites
Looks nice, but it does drag on a little. I didn''t lose any lives. Maybe if you cut it to 50 obstacles with only 1 ''life'', it would be more fun.
0

Share this post


Link to post
Share on other sites
I agree with Kylotan. I think that if you made it about twice the speed it would be more fun.
0

Share this post


Link to post
Share on other sites
I agree with all of these: More speed (too easy now), Less Obstacles (too *much* easyness ), and less lives, and when you right-click, pause the game for christs sake!
0

Share this post


Link to post
Share on other sites
Thanks for the input guys, :D The game was developed for a children''s summer camp tradeshow, and most 6-8 year olds found it very difficult, considering most used 2 hands to control the mouse.

http://www.rocketsnail.com
0

Share this post


Link to post
Share on other sites
BTW, you have some pretty bad language going on in your Multiplayer Penguins game. I joined and pretty much saw more language than most R-rated movies.
0

Share this post


Link to post
Share on other sites
thanks for testing our Experimental Penguins, we are working hard to help control anti-social behaviour, but is is very difficult. The game currently has language filters and other safe guards. But the bad players seem to find ways around them faster then we can fix them.


Lance(rsnail) Developer and Artist.

Rocketsnail Games - Small Bursts of Imagingation.
http://www.rocketsnail.com/
0

Share this post


Link to post
Share on other sites