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bishop_pass

The Western: FPS? RPG? RTS?

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If you fear such textures would eat up computing time, remember that such textures can be generated offline and saved, just as an artist would, the difference being the sheer quantity of different textures that could be generated.

But with the advent of realtime pixel shaders, the potential exists for dynamic runtime generation, thus allowing texures with no resolution limit and an infinite number available during gameplay.

Either way is a win situation.
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I think the character should be painfully mortal, otherwise the game loses the western feel. You should give him one-three ''lives'' (Random for each character), so that the first time he''s shot in a manner that would kill him, instead he''s just disfigured, so that the head shot leaves him dead, but it turns out he''s just got a long, nasty scar.

This means the main character will die a lot, but it''s unavoidable, and makes it more interesting when he survives. One of the mitigating factors is that firearms of the time were for the most part terribly inaccurate and that the hero will be a significantly better shot than your average bandito or posse member.

To make up for the mortality issue, have the player create a whole gang of characters, and at certain points in the game switch characters. This way, when one dies it isn''t quite so traumatic. By the same vein, if one gets throne in a Mexican prison, you can bust him out.

By the way, it''s the Sioux up north, what''s left of the Cherokee are in Oklahoma, ok. (l-a-h-o-m-a, OKLAHOMA, OK!)


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I personally think this is a great idea If you guys are really serious about working on this, I would be glad to help. I do programming (c++/directX), and i''m a halfway decent 3d modeler (Truespace 4). And yes, I actually own my software.

Let me know, or email me at ktulu81@optonline.net.


I would be really interested in seeing some type of project along these lines. Kudos on the idea Bishop_Pass!
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I would be very interested in, as a start, the 3d modeling of props and the development of software for realtime rendering of those props, including the development of spec sheets for those props.

Props that fascinate me the most at this point are horses, guns, and gambling equipment.

If some of you would like to tackle the modeling of these props, I''ve got lots of good reference images (better than the ones posted so far). I would like to work on the rendering code myself.

I''m interested in detail and authenticity. I want high polygon count models. Polygons can be reduced through LOD techniques procedurally. I would rather start with high detail and high polygon counts and remove detail progressively, than start with low detail and polygon counts with no ability to add polygonal resoltion later without remodeling the objects.
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quote:
Original post by bishop_pass
I would be very interested in, as a start, the 3d modeling of props and the development of software for realtime rendering of those props, including the development of spec sheets for those props.

Props that fascinate me the most at this point are horses, guns, and gambling equipment.

If some of you would like to tackle the modeling of these props, I''ve got lots of good reference images (better than the ones posted so far). I would like to work on the rendering code myself.

I''m interested in detail and authenticity. I want high polygon count models. Polygons can be reduced through LOD techniques procedurally. I would rather start with high detail and high polygon counts and remove detail progressively, than start with low detail and polygon counts with no ability to add polygonal resoltion later without remodeling the objects.


I started on a 3d version of the colt. Seems to be progressing decently so far. I''ll probably need some better quality images for the textures, however, as the jpeg is too pixelated.

Will post soon with how it is coming along. Unfortunately, like you said, it is pretty high polygon count. VERY high. Simplification is a must.
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I have read many of the posts on this topic, and am very intirested. If you are going to push this through, I would like to help. My programming skills are next to none, as is my 3d modeling, but i can help with Character, and setting development, if you want it (both of which i feel are just as important as the graphics). Let me know if you want my help.
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Ok, as far as I can tell, the following people have expressed an interest in actually working on this project/a project like this:

  • smiley4
  • Polish
  • ktuluorion
  • Fallen_soul

    I listed a set of roles earlier in this thread that would need to be fulfilled, minimally, for such a project (my vision of the project, anyway). Those who are interested, please state exactly which roles you would like to contribute to.
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    3D Modeler


    General systems programmer


    I would be glad to contribute to both of these. I will be honest, I am not the best 3d modeler, but surely not the worst. I''m sure I could help out in that aspect.

    My primary interest would be helping with programming, of course.

    Also, i''m curious, is this intended to be an MMORPG or something else? It seems like it could lend itself well to almost any style.


    Let me know what I can get working on. I''ve been working a bit on 3d modelling a colt revolver, but its slow going, and I don''t have too much time for the next week because I am dealing with finals, so studying is taking the priority.

    After that, i''ll have plenty of time!

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    Perhaps we should set up some type of forum or website for this project. I have webspace at piebert.netfirms.com, and would be glad to allocate some space for this.
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    quote:
    Original post by ktuluorion
    Perhaps we should set up some type of forum or website for this project. I have webspace at piebert.netfirms.com, and would be glad to allocate some space for this.

    Can you set up a forum for us? Something with a layout sort of like the GameDev forums? I know there are free forum sites to set up private forums - I just don''t know which one to use or what ones are available.

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    I''ve always been interested in interior/exterior wild-west house design, and i''m studying art. I''m kinda interested in working with this... Drawing/design mainly, i suck at 3d.

    I have a few good reference books here at home as well
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    quote:
    Original post by bishop_pass
    [quote]Original post by ktuluorion
    Perhaps we should set up some type of forum or website for this project. I have webspace at piebert.netfirms.com, and would be glad to allocate some space for this.

    Can you set up a forum for us? Something with a layout sort of like the GameDev forums? I know there are free forum sites to set up private forums - I just don''t know which one to use or what ones are available.



    Will surely look into it. I''ll try to have something up tonight.
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    bishop:
    Can't say I'm good for much right now outside design work, but I'm most handy as a critic and a problem-spotter/solver. Feed me a design document if/when you get one handy and I can get back to you relatively quickly on what I spot as points of concern.
    Nice job with the Wyoming town listing, btw.

    -Ryan "Run_The_Shadows"
    -Run_The_Shadows@excite.com
    -The Navidson Record! The best film you'll never see!

    [edited by - Run_The_Shadows on December 15, 2002 12:13:07 PM]
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    I''m intirested in design for any of the aspects. Possibly char development depending on where you want to take the game.

    Friends may come and go.....
    but enemies accumulate
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    quote:
    Original post by ktuluorion
    Will surely look into it. I''ll try to have something up tonight.

    Any luck with getting somethign set up?

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    quote:
    Original post by bishop_pass
    [quote]Original post by ktuluorion
    Will surely look into it. I''ll try to have something up tonight.

    Any luck with getting somethign set up?



    I tried fiddling with Frontpage and did some default thing, but it is ugly as hell and no good. I''m gonna have to look for another or try to fix this up so it works...

    Basically I just ran out of time because I have a final tomorrow morning and had to study

    YOu can see what I did on the webpage, but it aint pretty


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