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What book can I use as a reference ?

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First at all, I need to thank NeHe that brought me the passion of OpenGL back thanks to his tutorials. Second, while programing I''d like to have a complete reference to OpenGL libs, not the kind that works on examples such as Triangles, Spheres and planes... see what I mean ! Third, I have a tiny problem I can''t resolve: Hardware acceleration. How do I specify that I want to use my 3DFX card ? Cause, for the moment, I''m only using software rendering and it becomes hard to bear while my project grows. I have a fuckin'' damn ATI All-in-Wonder Pro (never buy this creepy shit !) plus a 3DFX Voodoo 2 so my main display adapter is the #!&3?;^@ ATI card. Do I need to write some code to switch adapter ? Thanks in advance. -- Computers are not intelligent, they just think they are ... michaK

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I suggest you buy The OpenGL Reference Manual, aka the blue book for reference ;-).

As for your other question, I don''t know but would like to know. Have you tried just placing the 3DFx miniGL in the exe''s dir.?


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