OpenGL 2 is a more programmable (to say the least) and the pure form aims to replace (basically) all the fixed pipelines with programmable versions. It also aims to do away with a lot of the extensions that inflict so much pain in the current version.
I''ve not seen anything regarding OpenGL2 release date - and that has worried me. All the confusion about Microsoft owning the IP of GL and so on... not good.
OpenGL2 will live or die on it''s support by drivers. For the average user then it''s a great leap forward (ie crossplatform and programmable with ease).
I''m not sure it would snatch a large market share - it''s competition is DirectX - and OpenGL 1 lost to DirectX when DirectX was unuseable (back in the version 3&5 days). Please no flamewar...
You sound like you at the beginning of something and thinking whether you should support OpenGL 2 - for anyone in the same place I''d say not exclusively and probably even not primarily - but make sure you have a flexible interface if the day arrives
On OpenGL 2.0
Anyone know if there overall API will be changing at all? Will it be a bit more OO like Direct3D maybe (and therefor provide a C++ API)? Or will it be a bit higher level with things like meshes etc?
>>I''m not sure it would snatch a large market share - it''s competition is DirectX - and OpenGL 1 lost to DirectX when DirectX was unuseable (back in the version 3&5 days). Please no flamewar...<<
believe it or not but in the us opengl has been used exclusively in more number one games than d3d in 2002 (this year)!
>>All the confusion about Microsoft owning the IP of GL<<
that was about ms having IP issues with arb_fragment_program (and nothing to do with gl2)
http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html
believe it or not but in the us opengl has been used exclusively in more number one games than d3d in 2002 (this year)!
>>All the confusion about Microsoft owning the IP of GL<<
that was about ms having IP issues with arb_fragment_program (and nothing to do with gl2)
http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html
quote:Will it be a bit more OO like Direct3D maybe (and therefor provide a C++ API)?
The API will look eerily like the OpenGL 1.x one. C++ is not the only language out there, and making a C++ only API would restrict GL to being C++ only. Better to make your own wrapper around GL, if you really *need* to have it purely class-based object-oriented.
quote:believe it or not but in the us opengl has been used exclusively in more number one games than d3d in 2002 (this year)!
Do you have a source to backup your claim?
quote:I''ve not seen anything regarding OpenGL2 release date
OpenGL 2 will be released when it''s ready. Better to get it right the first time than to have to change the API every year or so...
quote:I''m not sure it would snatch a large market share - it''s competition is DirectX
Its competition is Direct3D, and to a certain extent, DircetDraw.
quote:2.0 has shaders right?
2.0 will have "shaders".
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