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Charmander

Starting Out ... and help needed

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Hallo all ! finally, I am going to officialy start my game programming project, and I''m going to make a game that is going to be as good as, if not better Bungie''s Halo. ANd I''ll try using directX instead of opengl to see if it works. However, I have no support of formulas and aloriths of stuff such as IK, character animation in the form of real time transformation of mesh in relation to the bones (like that of 3ds max + character studio) and vehicles moving according with the terrain''s countours... Can anyone help me for fun ?

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Your probably being a tad unrealistic. You can''t just pick up DirectX or OpenGL and the next day become a graphics genius. Graphics theory is complex, perhaps one of most complex programming disciplines. Get a good book on DirectX or OpenGL, set your sights a little lower, and be prepared to spend endless hours learning.

Sieggy

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Actually, I do know directX already. However, my opengl skills are not that good. Yeah ... graphics theory is hard but perhaps I''ll be able to get it right with some help.

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