2D Collision Detection
What is a good way to detect collision that happen in between updates? This happens when an objects velocity causes it to jump over an object during one time slice/update.
I.E. At time T1 object A and B do not touch. At time T2 object A and B do not touch. But going from T1 to T2 causes object to go through object B.
instead of testing absolute positions like this
if (ax == bx)
velx = velx*-1;
you should do it this way
if (ax <=bx)
velx = valx*-1;
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