some advice please
I want to make a side-scrolling platform-game, but I wanted to know what compiler and tools I should use for. I always used Borland Delphi and some Basic, and I never used C/C++.
I already have a demo of the engine made on Delphi and DelphiX (kind of DirectX libraries)... but I don''t know if it is better to start again with another tools, or if these are ok.
Any advice please?
If you have used Delphi before then use it. There have been a few mario style platform games written in Delphi, Eg Joffa.
What is the demo engine you have got. Have you got a url for it. I''m looking for examples, etc myself.
Thanks and good luck.
balog
What is the demo engine you have got. Have you got a url for it. I''m looking for examples, etc myself.
Thanks and good luck.
balog
Well, I use Tile Studio to design my game (because it''s easy to use and some friends of mine, that do not know how to program, can help me).
The engine is a modification/adaptation of an example given in the home page of this program. I added the jump and some rudimentary physics, and parallax scrolling.
Though, I have so much work to do. I''m also looking for examples or help...
The engine is a modification/adaptation of an example given in the home page of this program. I added the jump and some rudimentary physics, and parallax scrolling.
Though, I have so much work to do. I''m also looking for examples or help...
I like Borland C++ 5.5 (the free command line compiler), I also like Turbo C++ (for Real Mode programs).
TASM is my favorite Assembler.
I''ll probably use SDL sometime in the future for graphics, it looks very good and it "Wraps" just about every platform worth developing for so it is very portable.
TASM is my favorite Assembler.
I''ll probably use SDL sometime in the future for graphics, it looks very good and it "Wraps" just about every platform worth developing for so it is very portable.
patroclus02,
any chance you could post the example. Would be great to have a look at it.
Thanks,
balog
any chance you could post the example. Would be great to have a look at it.
Thanks,
balog
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