Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

tomwindcloud

Is NVIDIA Cg Compiler a good choice???

This topic is 5662 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

We all know that vertex shaders and pixel shaders are low-level language, and maybe are a little bit difficult to learn. NUIDIA say cg is a good choice. Can anyone tell me that Cg Compiler a good choice??? Regards, Tomwindcloud

Share this post


Link to post
Share on other sites
Advertisement
Or use HLSL which is in DX9 which works in a very similar way.

There''s a chance that you''ll get the best performance for nVidia chips if you use Cg - however, whether you get good performance on other manufacturers chips using Cg is currently subject to much debate (not surprisingly mainly between ATI and nVidia representatives - learning how much is politics and how much is reality is what you need to do).

I''d say either is a good thing, though the neutrality of HLSL would probably mean the best _average_ performance - have to wait for someone to publish some fair benchmarks to be sure though.



--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!