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How to load the raw file for terrain using DX

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I get many example about how to load the raw file for terrain using OpenGL, however anyone know any info using DX thx a lot

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Guest Anonymous Poster
Loading the .raw files doesn''t involve using dx or opengl. You have to use the file i/o capibilties of your programming language. Then you store the data in a vector class and render using your api of choice. It sounds like you might need to learn more about general programming before you copy nehe''s code and think that you are cool

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