• Advertisement

Archived

This topic is now archived and is closed to further replies.

Polygons showing through

This topic is 5539 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Just learning OpenGL, and I have a problem where polygons at the back will show up in front of polygons at the front, because they are rendered last. Is there anyway to enable some kind of depth testing to make sure that the polygons being drawn aren''t behind another one?

Share this post


Link to post
Share on other sites
Advertisement
Definately, try:

glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);


------------
MSN: nmaster42@hotmail.com, AIM: LockePick42, ICQ: 74128155
"It''s all part of the conspiracy of conspirators conspiring to conspire their own conspiracies..."

Share this post


Link to post
Share on other sites
glEnable(GL_DEPTH_TEST);

Crap, too slow!

[edited by - Martee on December 24, 2002 2:55:39 PM]

Share this post


Link to post
Share on other sites

  • Advertisement