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3D Without DirectX

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Ok Im doing some work in a language that doesn''t support DirectX. I managed to type out a rotating wire frame cube but I was wondering if a) there is any program that can convert commercial 3D models (ie*.3ds, *.lwo...etc) into raw lines consisting of 2 sets of x,y,x points? and b)and non ray tracing tutorials available?

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There are OpenGL bindings for just about every language under the sun. You might want to look into that.

As for loading models, lib3ds might be of use to you. If memory serves, it has a C interface. (which is about as close to lowest-common-denominator as you''ll get) cal3d is good too, but uses C++, which is probably more trouble than it''s worth if you''re not using C++.

I''m hip because I say "M$" instead of "MS".

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