Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


3D Without DirectX

This topic is 5806 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok Im doing some work in a language that doesn''t support DirectX. I managed to type out a rotating wire frame cube but I was wondering if a) there is any program that can convert commercial 3D models (ie*.3ds, *.lwo...etc) into raw lines consisting of 2 sets of x,y,x points? and b)and non ray tracing tutorials available?

Share this post

Link to post
Share on other sites
There are OpenGL bindings for just about every language under the sun. You might want to look into that.

As for loading models, lib3ds might be of use to you. If memory serves, it has a C interface. (which is about as close to lowest-common-denominator as you''ll get) cal3d is good too, but uses C++, which is probably more trouble than it''s worth if you''re not using C++.

I''m hip because I say "M$" instead of "MS".

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!