Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ErikLong

The Creation Of Fog / Smoke Effects In Direct3D

This topic is 6926 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

To Whom It May Concern, Hello. I am Erik Long. Right now I am programming a 3D video game in Microsoft Visual Basic 6.0. I am employing Direct3D in this application. So far everything has been running right on schedule. I was able to create the environment objects and the overall environment itself without too much trouble. However, now my project has reached somewhat of a stand-still. You see, my video game is a 3D, first-person shooter, wargame. It is based on the American Civil War. Right now, I am developing the first level, which is a recreation of the Union bombardment on the Confederate held Fort Pulaski. Most of the action in this scene consists of bombs flying back and forth across the Savannah River. I have been able to create the bombs, (in wireframe) and fire them across the level. There is really only one detail missing, that being the fact that I cannot create a fog/smoke effect for the bombs. I need a way to create a smoke like mesh/entity, get it to follow behind the fired bombs and expand as they explode. I have made a note of the "fog" mode in the Direct3D library but am having trouble invoking it. Mainly because I do not know how. I simply need an example of code that would perform the above function. I would appreciate any help that I can get with this. I am very desperate. If you have any suggestions, comments, or a solution to this inquiry,please, feel free to e-mail me at : ErikLong@Mail.Com or reply to this thread (yes, the one that you are reading). You can also ICQ me at UIN: 42084722. Thank you all so very much. Cordially, Erik Long ErikLong@Mail.Com ICQ UIN: 42084722

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!