OpenGL functionality compared to DirectX classes?
I was wondering does OpenGL offer extended classes comparable to DirectX''s Mesh, SkinnedMesh, and Progressive Mesh classes?
Also does OpenGL offer any functions that will load 3d files and populate such classes if they exist (Like DirectX''s D3DXLoadMeshFromXof and D3DXLoadSkinMeshFromXof)
no there is no built in support for meshes and stuff like that on the other hand that shouldn''t really mean anything since there is tons of ogl src code on the internet... the choice between the two APIs is merely up too which interface you like the most since you can do almost the same with both of them OGL uses extensions and DX is more often updated.
Regards Fredrik
Regards Fredrik
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