Direct3D 9 2D Features...
I wasn''t expecting the SDK for DirectX 9 to be released so soon, after all it was only supposed to come out in fall so of course I was expecting it around spring. Anyway Microsoft seems to say Direct3D 9 has many 2D features in it such as the scissors and I believe it said something about a blit feature. Anyway, I can''t seem to figure out what the heck I''m supposed to do to get 2D. Someone said D3D9 allows you to use GDI operations directly onto the DX surface but well, a GDI blit most-likely wouldn''t be as fast as a built in directx one. I can''t find one in it so that I can''t try. Anyway I''m not even sure how I would go about using the GDI operations onto DirectX. I wouldnt use the windows HDC I''m sure.. that just wouldnt be right.
If you guys can help me or direct me to help please do!
Thanks,
Kyle LaDuke
device->StretchRect is a surface to surface blit.
surface->GetDC returns a GDI DC for that surface.
Stay Casual,
Ken
Drunken Hyena
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