Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Direct3D 9 2D Features...

This topic is 5777 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I wasn''t expecting the SDK for DirectX 9 to be released so soon, after all it was only supposed to come out in fall so of course I was expecting it around spring. Anyway Microsoft seems to say Direct3D 9 has many 2D features in it such as the scissors and I believe it said something about a blit feature. Anyway, I can''t seem to figure out what the heck I''m supposed to do to get 2D. Someone said D3D9 allows you to use GDI operations directly onto the DX surface but well, a GDI blit most-likely wouldn''t be as fast as a built in directx one. I can''t find one in it so that I can''t try. Anyway I''m not even sure how I would go about using the GDI operations onto DirectX. I wouldnt use the windows HDC I''m sure.. that just wouldnt be right. If you guys can help me or direct me to help please do! Thanks, Kyle LaDuke

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!