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Darkan_Fireblade

Loading Models with Jim's Code?

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Hey, uh... how are you suppos to load models with Jim''s Core_Graphics? This is how im doing it, but its not showing up! cApp::Init() { m_Graphics.Init(); #ifdef FULLSCREENMODE m_Graphics.SetMode(GethWnd(), TRUE, TRUE, 800, 600, 0); #else m_Graphics.SetMode(GethWnd(), FALSE, TRUE, 800, 600, 0); #endif ShowMouse(TRUE); m_Mesh.Load(&m_Graphics, "warrior1.x"); return TRUE; } cApp::Frame() { m_Graphics.EnableZBuffer(TRUE); m_Graphics.BeginScene(); m_Object.Create(&m_Graphics, &m_Mesh); m_Object.Move(0.0f, 0.0f, 20.0f); //m_Object.Rotate(0.0f, 5.0f, 0.0f); m_Graphics.EndScene(); m_Graphics.Display(); m_Object.Render(); return TRUE; } Whats my problem? Sir Darkan Fireblade -"I Feel like im playing Poker i dont know who''s bluffing!"-

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Use this instead:


  
cApp::Frame()
{
m_Graphics.EnableZBuffer(TRUE);

m_Object.Create(&m_Graphics, &m_Mesh);
m_Object.Move(0.0f, 0.0f, 20.0f);
//m_Object.Rotate(0.0f, 5.0f, 0.0f);


m_Graphics.BeginScene();
m_Object.Render();
m_Graphics.EndScene();
m_Graphics.Display();

return TRUE;
}

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