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gimp

Getting bits out of an int...

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I''m writing the net code for my game and am planning on optimising the data sent. Some of the data I''m sending will be unsigned numbers up to 128. How do I copy the lower say 7 bits so I can structure them in to a bit stream? What is the best way to address my bitstream, do I have to use some kind of data structure that uses bytes or is there something that I can used to organise my bits like an array? If I have to use bytes and my structure of data makes it so a number I want to store spans two bytes will I chop up the bits in the same manner as the copying method in Question 1? Many Thanks Chris...

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Use & man. The & is the bitwise-AND statement. Its basically used to test bits, So im not sure if it sets them too. Like this:

int var = 123;

To see if bit 2 is set, do:

if(var & 10b)

You can use hex instead of binary. I dont know if this helped any.

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