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The Vertex Buffer & Multiple Models

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Ok, here's the problem. The most detailed example I have of filling a vertex buffer is from the very good book: "Special Effects Game Programming with DirectX." However, the example source code only loads a single object, one triangle.
HRESULT InitGeometry()
    // Initialize three vertices for rendering a triangle

    CUSTOMVERTEX g_Vertices[] =
        { -1.0f,-1.0f, 0.0f, 0xffff0000, },
        {  1.0f,-1.0f, 0.0f, 0xff0000ff, },
        {  0.0f, 1.0f, 0.0f, 0xffffffff, },

    // Create the vertex buffer.

    if( FAILED( g_pd3dDevice->CreateVertexBuffer( 3*sizeof(CUSTOMVERTEX),
                                                  0, D3DFVF_CUSTOMVERTEX,
                                                  D3DPOOL_DEFAULT, &g_pVB ) ) )
        return E_FAIL;

    // Fill the vertex buffer.

    VOID* pVertices;
    if( FAILED( g_pVB->Lock( 0, sizeof(g_Vertices), (BYTE**)&pVertices, 0 ) ) )
        return E_FAIL;
    memcpy( pVertices, g_Vertices, sizeof(g_Vertices) );

    return S_OK;
Since I do not know the exact number of models whose vertices I will be loading I need to be able to dynamically allocate the individual vertex buffers. I assume that you normally only have one buffer per model, maybe I'm wrong. Which of the following variables actually is the buffer: g_pVB OR g_Vertices? At first I thought that the g_pVB was, but then it gets copied into p_Vertices. So is g_pVB now free for me to use for the next model. BTW, I am loading my models in a loop, so using my counter as an index in an array had occurred to me, but when I declared g_pVB as a *g_pVB and then used it in the CreateVertexBuffer function as &g_pVB[count], I am unable to use the Release() member function with it later. If anyone has some simple (haha) source code that shows how to load multiple models into the vertex buffer, I would much appreciate it. Thanks. [edited by - MatthewB on December 27, 2002 8:03:06 AM]

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Does anyone have any more insight into vertex buffers than me? I have seen lots of "beginner" examples, but they all load vertices for ONE triangle or else load ONE mesh from an .x file. I am stuck until I can figure this out. Any help will be appreciated.
.... Getting desperate

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