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which should I use t implement sound in a game

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Hi I started using playsound() to play wav files for my program but it seems like the programs halts until the wav file is done. I want a game that will move with the music not stop to it. Is direct sound the best way to go. I looked at openal but it seems thats more toward 3d sound. But if its just as good for normal sound should I use that instead. I''m more usd to openg ll coding any opinons thanks forthe guy who pointed out the glut had nothing to do with playsound I got it working finally lol -Kenjin

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