• Advertisement

Archived

This topic is now archived and is closed to further replies.

sdl : dobblebuffring

This topic is 5539 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

img.Blit(main.GetSurf(),0,0);
SDL_FillRect( main.GetSurf(), NULL, 0 );
SDL_Flip(main.GetSurf());
 
this is my code for drawing a simple bitmap to the screen. is this order correct ? like ; 1. blit img 2. FillRect 3. SDL_Flip() as all i get is a black screen with this code ..

Share this post


Link to post
Share on other sites
Advertisement
dont know SDL but try swapping 1 and 2

1. FillRect - This will clear the screen to black
2. img.blit - draw your image on the surface
3. Flip - bring that surface into view

Share this post


Link to post
Share on other sites

  • Advertisement