img.Blit(main.GetSurf(),0,0);
SDL_FillRect( main.GetSurf(), NULL, 0 );
SDL_Flip(main.GetSurf());
this is my code for drawing a simple bitmap to the screen.
is this order correct ?
like ;
1. blit img
2. FillRect
3. SDL_Flip()
as all i get is a black screen with this code ..
sdl : dobblebuffring
dont know SDL but try swapping 1 and 2
1. FillRect - This will clear the screen to black
2. img.blit - draw your image on the surface
3. Flip - bring that surface into view
1. FillRect - This will clear the screen to black
2. img.blit - draw your image on the surface
3. Flip - bring that surface into view
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