Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Modena_au

Quake 2 Engine

This topic is 5679 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello all!!! I decided to try and figure out how the Quake 2 engine works. I can hear you all laughing and falling out of your seats and such. Lets just suppose I DO have the skill set to tackle such a project. I''m not going to go off on a rant naming the projects I''ve worked on and the stuff I can and can''t do, cause that really isn''t going to change anything. All I was wondering was if someone had a basic overview of the structure of the project. I have it compiling and all, I just was wondering were the major components are located. I''m pretty sure I''m ready to tackle this project, over alot of time, but I would like a push in the right direction. Thanks in advance.

Share this post


Link to post
Share on other sites
Advertisement
Basically all I''m asking is if any one could help me get up to speed on the project. Not a step by step walkthrough of every single part of the engine. Just a basic overview to help me get familiar with it.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!