Archived

This topic is now archived and is closed to further replies.

Basiror

My engine what do you think?

Recommended Posts

When I saw this post I thought "Oh gee, another simple engine, I think I'll not download it" then I saw it was you Basiror, and I took the time to look at it. I think it's nice, you obviously know what you are doing, and I hope to be as good as you are someday.

The only complaint I have is that it renders slowly, why it's doing this I don't know (do you have frustum culling?). Otherwise it's very good



[edited by - Shadow1234567890 on December 27, 2002 2:21:02 PM]

Share this post


Link to post
Share on other sites
there is only a behind player culling system :D

i didn t have the time to write a really good cullingsystem yet

first i need to finish programming my hl mod
www.russianfront.net
and then ill step back to the engine and the compiler

it draws 17000 polygons btw you just don t see them because of culling

my lowest fps i got was 40

gf2 ultra
512 ddr
thunderbird c 1400

and as you might have noticed it draws the brushes and not only the surface :D time to add CSG to the compiler hehe

Share this post


Link to post
Share on other sites
what do you mean it draws brushes not only surfaces? I forgot what the csg compilation handles

basiror u seem to know what you''re doing, check out the post I made on the stupid thing that draws a bitmap and check it for any errors for me I know the way I currently ahve it set up isn''t optimal (loads the bitmap every single time it is drawn) but otherwise it shoudl still be displaying SOMETHING

Share this post


Link to post
Share on other sites
WOW

Its a damn good engine. After the first few minutes it got boring then when i flew into the sky , jawdrop. The buildings are really cool. But it runs a tad slow.

My machine
2.8 ghz P4
radeon 9700
Asus p4pe
512 mb corsai 3200 ram
40 gb hard drive.

I love my machine

Share this post


Link to post
Share on other sites
Why should it run in so high resolution?
Not every one have the money to a super high tech machine, so try getting it down to 640*480 or at least 800*600...
I only have 8 MB GFX




Share this post


Link to post
Share on other sites
A question.. the skybox seems to act a bit weird for me. Is this intentional? For instance, at certain angles the skybox entirely disappears, but if I shift the mouse a little, it looks almost like the "fog clears", and portions of the skybox fade through.

I''m on a Pentium4 with Radeon9000 card.


swift URL | browse my bookmarks [server may not always be on]

Sensimed | Info/download

Share this post


Link to post
Share on other sites
I see no skybox...

Anyways, it looks pretty nice. Slows to a crawl when you look diagnoally across the map though, even with the fog blocking out most of it (a crawl being ~45 FPS on my system , in windowed mode).
Lots of potential there. Keep it up.

------------
MSN: nmaster42@hotmail.com, AIM: LockePick42, ICQ: 74128155
"It''s all part of the conspiracy of conspirators conspiring to conspire their own conspiracies..."

Share this post


Link to post
Share on other sites
Looks nice. I''m curious to know how the geometry is stored/organized in the engine(algorithms and ADT''s). I did notice a huge fish bowl lens effect when flying around though.

Share this post


Link to post
Share on other sites
can you describe this effect a bit

the geometry is stored in the worst way possible cause this engine is was thought to test a compiler rightnow i am refining it to spare space and make it easier to render

yes the skybox is non supposed to look like it does thats because i switched from right to lefthanded coordinate system and didn t fix it yet thx

Share this post


Link to post
Share on other sites
i saw no skybox - all gray.

ran well on gf2 64mb ddr. usually sticking to around 40-50fps.

my gf3 system somehow took awhile to load the application initially (may be due to the fact i was running the application over the network). but once in was smooth, still no skybox. 60-75fps maxing at 86fps and chugging down to 39.

looks very day of defeat like.

Share this post


Link to post
Share on other sites
shadow i have nearly finished the compiler

only the following is left to do
- lightmap generation
- octree partition
- csg

plans for the future
- 3ds file to model converter
- bmp to tga converter
- ASCII loader to convert it to my own BSP format

for the enine
- texture browser
- texture application tool to create maps in 3dsmax and finalize them ingame

[edited by - Basiror on January 7, 2003 8:26:49 AM]

Share this post


Link to post
Share on other sites
It looks great.... I got around 30 FPS on a GF2TI XP1700+. There is no skybox for me either though.

And I can confirm the fishbowl effect. Try it out by moving the camera to the edge a roof and looking over it... then move the camera up and down and you can see the roof texture deform a little in the bottom and side of your screen.

I''m also under the impression that the camera movement is framerate driven, but that''s just a minor point that I noticed.

Very good... keep it up

Share this post


Link to post
Share on other sites