• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Castor3d

Stencil tutorial ???

4 posts in this topic

I am a clueless newbie to all this OpenGL thing, i suck at programming but i find the results to be worth learning it. I have tried understanding stencils and how they work by reading at nvidias homepage, but alas i have failed in understanding anything. Now to the question. Is there anywhere on the web where i can read a tutorial (preferably for complete idiots, like me)?
0

Share this post


Link to post
Share on other sites
I''m not that great myself but I may be able to help you a bit, what do you want to know?

I''ve used the stencil buffer before when doing my shadows project
check out
www.randomjon.redhotant.com
and let me know what you think...
0

Share this post


Link to post
Share on other sites
I''m not that great myself but I may be able to help you a bit, what do you want to know?

I''ve used the stencil buffer before when doing my shadows project
check out
www.randomjon.redhotant.com
and let me know what you think...
0

Share this post


Link to post
Share on other sites
Where did you learn about stencils, i mean if you learnt it from nvidias papers, you cant exactly be a couple a cans short of a sixpack like me.

ok i understand the theory behind it,(but i suck big time on maths) the problem for me is transfering that to practical use. i guess i am really looking for an extremely simple code to look at, like with only one light, nothing fancy like softshadows or anything that could clutter up my poor mind and above all heavly commented,

I really would like to use stencils in both shadows and reflections, but ill take one thing at the time, going slowly.

The shadows in your program is the kind i am after.
maybe ill be able to .....one day :-)
0

Share this post


Link to post
Share on other sites
The place I learnt from was mark Kilgards stencil tutorial, which I must admit is a bit heavy but you can glean some stuff from it. When I was writing my dissertation Mark was always really helpful to me and sent me stuff so try e-mailing him. He may have an easier answer, i.e. a simpler tutorial. I''m not sure on that point though ''cos I never asked him.

The code in his paper on improving shadows and reflections using stencil is invaluable.
and if it is shadows you want to do try downloading my paper from the website. I think I''ve tried to explain things simply (cos I don''t really understand them fully) and e-mail me with any problems (it''s easier than using a mailing list)
randomjon@redhotant.com

I''ll try and simplify and explain things for you if I can.
The technique I use for doing shadows isn''t perfect, but it works especailly for simple scenes like the one in my program, and the soft shadows are just a bit of cheating suggested to me by Dr.Ian Badcoe head of R&D at infogrammes sheffield house (Sheffield is where I go to Uni)

if I can help you drop me a line.
what are you actually trying to do??
0

Share this post


Link to post
Share on other sites