Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Kylotan

Design Patterns

This topic is 6919 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone have any good links that complement / supplement / replace the book of that name? I would like to research a few different ways of organising my code for various reasons, but can''t get hold of the book in the immediate future.

Share this post


Link to post
Share on other sites
Advertisement
www.flipcode.com had a small tutorial on some of them - under Harmless Algorithms I believe. I don''t know any other links, but I''d be very interested in them too.


#pragma DWIM // Do What I Mean!
~ Mad Keith ~
**I use Software Mode**

Share this post


Link to post
Share on other sites


C++ Users Journal
VCDJ: Ask the C++ Pro
Design Patterns in Dynamic Programming
Design Patterns Tutorial

Hopefully that will be enough to get you started!

One thing that our dev team used to do is to have someone pick a pattern once a week. That person was responsible for studying that pattern and coming up with a way to use it along with example code. They would then share it during our weekly team meetings

...then the weekly team meetings dropped off and so did the excercises

....ah, well...maybe someone with some time could get something like that started here..?






Edited by - mordell on 5/4/00 8:02:22 AM

Share this post


Link to post
Share on other sites
I think starting a design pattern discussion group would be a great idea. Most of the examples of design patterns I have seen are explained with business applications (with the exception of the GOF book which uses a maze game to discuss creational pattens). I think a collection of explanations of design patterns as they apply to game development would be very usefull.

Share this post


Link to post
Share on other sites
quote:
Original post by Jerry Lynn

I think starting a design pattern discussion group would be a great idea...


Yes, a great idea! I hope someone from the staff see this.

Regards

nicba

Share this post


Link to post
Share on other sites
Second that.

BTW: Another great book is Pattern Hatching, by John Vlissides (yep, the same one). Short little book that compliments DP nicely.



Mason McCuskey
Spin Studios - home of Quaternion, 2000 GDC Indie Games Fest Finalist!
www.spin-studios.com

Share this post


Link to post
Share on other sites
I don''t want to take the lead (yet), but I sure as hell am interested in a serious discussion about serious programming

#pragma DWIM // Do What I Mean!
~ Mad Keith ~
**I use Software Mode**

Share this post


Link to post
Share on other sites
Well, I got The Book on saturday, and much to my dismay, I am already using several of the patterns! Except I had to waste the time thinking of them myself. At first glance, it would appear that I am using Bridge, Prototype, Abstract Factory, Command, and a couple of others. But, it''s an interesting read.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!