Design Patterns
Does anyone have any good links that complement / supplement / replace the book of that name? I would like to research a few different ways of organising my code for various reasons, but can''t get hold of the book in the immediate future.
www.flipcode.com had a small tutorial on some of them - under Harmless Algorithms I believe. I don''t know any other links, but I''d be very interested in them too.
#pragma DWIM // Do What I Mean!
~ Mad Keith ~
**I use Software Mode**
#pragma DWIM // Do What I Mean!
~ Mad Keith ~
**I use Software Mode**
C++ Users Journal
VCDJ: Ask the C++ Pro
Design Patterns in Dynamic Programming
Design Patterns Tutorial
Hopefully that will be enough to get you started!
One thing that our dev team used to do is to have someone pick a pattern once a week. That person was responsible for studying that pattern and coming up with a way to use it along with example code. They would then share it during our weekly team meetings
...then the weekly team meetings dropped off and so did the excercises
....ah, well...maybe someone with some time could get something like that started here..?
Edited by - mordell on 5/4/00 8:02:22 AM
I think starting a design pattern discussion group would be a great idea. Most of the examples of design patterns I have seen are explained with business applications (with the exception of the GOF book which uses a maze game to discuss creational pattens). I think a collection of explanations of design patterns as they apply to game development would be very usefull.
quote:Original post by Jerry Lynn
I think starting a design pattern discussion group would be a great idea...
Yes, a great idea! I hope someone from the staff see this.
Regards
nicba
Second that.
BTW: Another great book is Pattern Hatching, by John Vlissides (yep, the same one). Short little book that compliments DP nicely.
Mason McCuskey
Spin Studios - home of Quaternion, 2000 GDC Indie Games Fest Finalist!
www.spin-studios.com
BTW: Another great book is Pattern Hatching, by John Vlissides (yep, the same one). Short little book that compliments DP nicely.
Mason McCuskey
Spin Studios - home of Quaternion, 2000 GDC Indie Games Fest Finalist!
www.spin-studios.com
I don''t want to take the lead (yet), but I sure as hell am interested in a serious discussion about serious programming
#pragma DWIM // Do What I Mean!
~ Mad Keith ~
**I use Software Mode**
#pragma DWIM // Do What I Mean!
~ Mad Keith ~
**I use Software Mode**
Well, I got The Book on saturday, and much to my dismay, I am already using several of the patterns! Except I had to waste the time thinking of them myself. At first glance, it would appear that I am using Bridge, Prototype, Abstract Factory, Command, and a couple of others. But, it''s an interesting read.
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