PR joint effort. Flow

Started by
11 comments, last by voodoo 23 years, 11 months ago
Ok! guys .. I think these are the things that should be covered in the design document ..whoever is doing it ???

Game Development Units


Programming:
a. Initialization
b. Navigation & Camera control
c. Collision detection
d. Weapons and particles
e. AI
f. Menus for Settings, resolution changing, Keyboard Mapping and sound alongwith functions
g. Save and load game
h. Record and playback
i. Lighting
j. Text
k. Network
l. Sound & Music

Modeling and Artwork:
a. Terrain Development based on level specifications.
b. Objects.. like houses, trees , pillars etc
c. Looping water, fire, explosion textures and other particle effects textures
d. Splash Screens, Credit screens, Settings, Load & Save Screens etc..
e. Text bitmaps
f. Character Models & textures
g. Animations of characters & objects.
h. Cut scenes ( avi).

More ...

Nat
~~~º¥º -
Advertisement
Thasts what I was talking about tdid you even c the design doc I wrote??
Hardcore Until The End.
Yes we've seen it, (well at least I did) It said which c++ classes we need to use like camera, collision, etc. unfortunately I lost the link before I could update it to the site, thats why I asked you to _send_ it again please, but I did see it, why do you ask?

That was send not end.. sorry


Edited by - Azrael on May 9, 2000 2:39:26 PM

This topic is closed to new replies.

Advertisement