Ok! guys .. I think these are the things that should be covered in the design document ..whoever is doing it ???
Game Development Units
Programming:
a. Initialization
b. Navigation & Camera control
c. Collision detection
d. Weapons and particles
e. AI
f. Menus for Settings, resolution changing, Keyboard Mapping and sound alongwith functions
g. Save and load game
h. Record and playback
i. Lighting
j. Text
k. Network
l. Sound & Music
Modeling and Artwork:
a. Terrain Development based on level specifications.
b. Objects.. like houses, trees , pillars etc
c. Looping water, fire, explosion textures and other particle effects textures
d. Splash Screens, Credit screens, Settings, Load & Save Screens etc..
e. Text bitmaps
f. Character Models & textures
g. Animations of characters & objects.
h. Cut scenes ( avi).
More ...
Nat
PR joint effort. Flow
Yes we've seen it, (well at least I did) It said which c++ classes we need to use like camera, collision, etc. unfortunately I lost the link before I could update it to the site, thats why I asked you to _send_ it again please, but I did see it, why do you ask?
That was send not end.. sorry
Edited by - Azrael on May 9, 2000 2:39:26 PM
That was send not end.. sorry
Edited by - Azrael on May 9, 2000 2:39:26 PM
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