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"random" maze generating

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Im planning on making a small maze game. The player is supose to go thru the maze in a certain time, there will be areas that slows the player down etc. for this game i need to make a random map generator. It has to test the map if it''s "do-able" and not to easy (ie. it has to have dead end etc.) any ideas? ======================== Game project(s): www.fiend.cjb.net

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One method you can do. . .Well, what you can do is
1.) fill the maze array with solid blocks (I assume you''re using array)
2.) first generate a random ''path'' through from one end of the array to the next. (along this path, you''d include your traps/things that slow the player down)
3.) then populate the rest of your array with random spaces (but only put the space if it is next to another space - ie, only if it''s on that new spaces, left, right, up, down)
4.) OR as an alternative to step 3, use a recursive algorithm which decides to draw paths of certain lengths, but only starting from your original path, (almost like a tree except you want MORE branches!)

Once you''ve done steps 1-4, go along your original path, and take into account the
5.) length of the path. . .
6.) difficulty of the path.

7.) If the path is too easy, add more traps/monsters etc.
if the path is too hard, remove some traps/monsters
Keep repeating steps 5-6 until the path is easy enough/hard enough.

Hope I''ve helped,

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Please see:



"Why do you go so slowly? Do you think this is some kind of game?"
[URL=http://bloodgate.com/thief/]Demo missions[/URL], DromED [URL=http://bloodgate.com/cgi-local/red?u=3/]FAQ[/URL],
Automaticly [URL=http://bloodgate.com/thief/cow]create[/URL] Thief Levels,
[URL=http://bloodgate.com/thief/vote]Vote![/URL] for your favorite fan mission

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Hi Tels, I recognise your name from the Thief:The Dark Project forums (Which I haven''t visited since I completed the game.) This isn''t a true UBB board so your signature doesn''t work, as you''ve noticed

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