• Advertisement

Archived

This topic is now archived and is closed to further replies.

normals definitions in Tutorial 10

This topic is 6467 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have a question about the normals definitions in Tutorial 10 (moving in a 3d world). All normals are defined as following : for (....) { //loop begins here glBegin(GL_TRIANGLES); glNormal3f( 0.0f, 0.0f, 1.0f); //vertices glEnd(); } So all the triangles have the same normal vector, even the ones which are not facing us, are side on etc... ? I don' t understand this line, could somebody help me ? Thanks in advance, PH. Edited by - PH-Neutre on 5/7/00 8:13:45 AM Edited by - PH-Neutre on 5/7/00 8:14:34 AM

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement