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milieu

Loading 3DO objects

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This is something that has mystified me for a while, and I''ve never seen it addressed in any game programming books. How does one take a 3D rendering from 3D Studio or the like, and load it using an API? I am willing to use any API or library, but I''ve never seen one that loaded 3DO extension files. As a bonus, how do you load a 3D object with animations? Currently, I''m using Poser to generate human figures, and I can create animations for actions (walking, punching, etc). Does this do me any good for a game? Is it possible to load the animation sequence from the 3DO file? My only solution at this point is strictly 2D...save each frame of animation as a bitmap, and then load them in the correct sequence. This is fairly time-consuming, and the entire sequence has to be re-rendered if you want to change anything in the image. Any comments on this subject in general would be greatly appreciated!

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You have to find out how the .3do file''s are stored. Then you just load them in yourself. You can use any api. The way you load animations is dependant on how you store your data. The api will not do any of this for you. I think www.wotsit.org has some stuff on loading .3do files.

*** Triality ***

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If Wotsit doesn''t have them, I know for sure that the Code Alliance (http://www.code-alliance.com) provides specs for 3DO files. Also, if I remember correctly, 3DOs use keyframe animation through a different file.

Basically what you want to do is load in all of the data from the file and each time the scene is rendered you draw those points. Since the information is dynamic in nature it might be a good idea to look into things like linked lists for storing your data.

- Defiant
http://www.flyingtemple.com

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