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Is LineTo a sufficiently fast line drawing function? Is there a better/faster way to draw lines in Direct Draw? Can you implement your own algorithm and still blt directly to vram? Thanks. Justin

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If you''re making a game, you don''t want to use LineTo because it was designed for Windows programs. DirectDraw does not have its own line drawing function, so you would have to make one your self. You can get the pointer to a surface in vram with the Lock function.

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