Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ziplux

Dialogs in DDraw

This topic is 6922 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m creating a game in which the user must select from a list of servers or enter an IP address. I thought I''d save some time by using regular dialog boxes created at design time with VC6, instead of writing my own edit boxes, dialogs, etc. Now, because I''m using DirectDraw exclusive mode, I have to do something special to display the dialog, right? So what do I have to do? I have looked at the FSWindow SDK example and it doesn''t make any sense ...please help! Visit our web site: Asylum Entertainment

Share this post


Link to post
Share on other sites
Advertisement
I have no idea how to do what you want to do, but if I want to ensure a MessageBox gets shown, I just call FlipToGDISurface() first.

Share this post


Link to post
Share on other sites
hmmm as long as you''re not in a modeX nor mode Y mode...
you can do call dialog box as normal as you call in a regular win 32/mfc app....

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!