Run time errors deluxe!

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9 comments, last by Fredric 23 years, 11 months ago
The OutputDebugString function prints text in the debug window. Since nothing happened, I guess all your initialization went just fine.

Put calls to OutputDebugString before and after every statement (not inside the for loop, though) in GameMain, and then see what text got printed to the debug window before the program crashed. The last line of text will then hopefully direct you to the place in the code that caused the crash.

*Sparkle*

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