Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Ricardo Portugal


This topic is 6926 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there,

RM is a higher level API,
that means it''s a lil engine on its own.
But it''s even shitty to create a good game using DXRM,
cause you will need all that low level stuff to
get the best out of the hardware.

If you want to build a small App using DXD3D you can use RM cause the dev time is even better than experimenting with IM.

But if you want to create a real game or something else you need to hack into IM.

Graphics and general programming;
Application Developer;

Share this post

Link to post
Share on other sites

MS is also no longer supporting RM. They''ve made strides to improve the ease of use of IM and it certainly is managable now. I''ve seen less and less use and inquiry on RM and, while yes, it is easier to learn it is, for all intensive purposes, gone. I would jump into IM instead. 7.0 is pretty decent to work with and I''ve enjoyed it a great deal.


Share this post

Link to post
Share on other sites
Retained mode is so slow because all of the interfaces are encapsulating IM interfaces. The only real advantage that I have seen with RM is the .x file loader, which a version can be found for IM in the D3DUtil Library anyways. The RM is dead, and the best bet for learning that I have found(actually better than RM in my opinion) is using the D3DX Utility Library(LEARNING ONLY!!!!!!!!)

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!