Who will answer my damn question ???
Hi there,
I still have the same stupid problem that I''m submitting for the third time without getting a satisfying answer.
It''s about 3DFX hardware acceleration. I can test all the tuts and write OpenGL code without compilation errors but, for instance, all the precompiled demos I download from this site are runing in software mode as well as my code do.
I have a Diamond Monster 3D II that is not used for rendering. I tried downloading glSetup but it does not support W2K yet while Quake III manages to use my 3DFX !
Please help ...
I''m fed up testing my code at 0.000001 fps
--
Computers are not intelligent, they just think they are ...
michaK
you might wanna check this article:
http://www.gamedev.net/reference/programming/opengl/article941.asp
WickedMystic
http://www.gamedev.net/reference/programming/opengl/article941.asp
WickedMystic
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