Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Peter Fisla

Movement system in Hex based wargames

This topic is 6920 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi All, I was wondering if anyone know of any article / FAQ that talks about howe to handle movement system in a wargame (trun based of course). Thanks... Peter

Share this post


Link to post
Share on other sites
Advertisement
Its pretty much identical to movement in iso, but you only have 6 directions instead of 8. But you also have to consider which column your in. For example, if your in the odd column, and you move up and left, you might be going up a row or you maybe staying in the same row (it depends on how you have to set it up) so there is like 10 different possible movement things you have to consider. Up and down are always the same, but theres an odd & even column possible for the other 4 movement directions

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!