2D Tile Engine?.......

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10 comments, last by Rob Loach 20 years, 9 months ago
Dev time tends to decrease with experience (except that once we have the experience, we add all the cool stuff we can think of and end up taking longer). I wrote my current Iso engine in 3-4 days (basics: smooth-scrolling, objects, animation, etc.); it helped that I work mainly in VB.

First games can take a while though, since it involves learning new concepts and their implementation.
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<< I've been programming for 3-4 years now, and I'm still working on my 3D engine. >>

You're F-----G slow. Hurry up. Hee hee. Did an asteroids in a month, PacMan maybe a couple weeks. Then OpenGL 3D Engine, 2 days. DirectX 4D Engine, 3 hours. Damn I'm fast. Working on my 7D Engine as we speak....done. Eight minutes. Awesome.

Phil P

[edited by - PhilVaz on July 22, 2003 2:58:39 AM]

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