Dev time tends to decrease with experience (except that once we have the experience, we add all the cool stuff we can think of and end up taking longer). I wrote my current Iso engine in 3-4 days (basics: smooth-scrolling, objects, animation, etc.); it helped that I work mainly in VB.
First games can take a while though, since it involves learning new concepts and their implementation.
2D Tile Engine?.......
<< I've been programming for 3-4 years now, and I'm still working on my 3D engine. >>
You're F-----G slow. Hurry up. Hee hee. Did an asteroids in a month, PacMan maybe a couple weeks. Then OpenGL 3D Engine, 2 days. DirectX 4D Engine, 3 hours. Damn I'm fast. Working on my 7D Engine as we speak....done. Eight minutes. Awesome.
Phil P
[edited by - PhilVaz on July 22, 2003 2:58:39 AM]
You're F-----G slow. Hurry up. Hee hee. Did an asteroids in a month, PacMan maybe a couple weeks. Then OpenGL 3D Engine, 2 days. DirectX 4D Engine, 3 hours. Damn I'm fast. Working on my 7D Engine as we speak....done. Eight minutes. Awesome.
Phil P
[edited by - PhilVaz on July 22, 2003 2:58:39 AM]
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